![]() ![]() Initially it was just the design doc, the walkthrough and some screens… I guess people at Volition knew about us already, as we published a few articles about other lost Saints Row games in the past and they trusted us enough to get in contact and organize it all." "That way would not have been lost or scattered around the internet. "Volition contacted us some time before they revealed the game, to ask if we could help them have an archive page with all the info about it," Monokoma, the Italian webmaster of Unseen64, told me. ![]() ![]() At the end of a YouTube stream showcasing the game, Volition surprised everyone by pointing them to a page on Unseen64 with several download links and instructions for how to use a PSP emulator. The release of the unfinished game was done in cooperation with Unseen64, a site that documents both cancelled games and changes from early to final versions of released games. "The Producer from Volition involved in this project saved the Game Design Document and walkthrough on our network, which we discovered when searching through our archived project data." "When a third party studio works on a Saints Row title like this, we'll generally have someone from our production group oversee the project while the rest of the studio works on our own titles," Watson continued. ![]()
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